#pragma once
#include "Sprite.h"

class CScrollText :
	public CSprite
{
public:
	CScrollText(void);
	~CScrollText(void);

	virtual void Render(CDC *pDC);
    
	void SetText(CString sText) {m_sText =  sText;};
	void SetColor(COLORREF crText) {m_crText = crText;};
	void SetTextHeight(int nHeight) {m_nTextHeight = nHeight;};
	void SetAlpha(int nAlpha) {m_nAlpha = nAlpha;};
public:
	CString m_sText;
	COLORREF m_crText;
	int m_nTextHeight;
	int m_nAlpha;

	static CDC g_dcTemp;
};
